Animation procedure and tools: More on modelling the Bears
When creating the Bear, my initial model was not brilliant (as can be seen in an earlier post), but I'll go through how he was made anyway.


The torso was created side-on with the Line tool, and the face was then extruded to create half a torso:

I then applied the Symmetry modifier and TurboSmooth:

As can be seen, this doesn't look great. As for the limbs, the arms and legs are cylinders which have been Extruded and generally poked about then TurboSmoothed:

Notice the pretty bad pinching on the ends of the arms... Next thing to do was create the feet:

These were made by following a class tutorial - it's basically Extruding faces from a box, followed by a TurboSmooth.

The face was a Sphere with a section cut out through the middle. The nose was created by Extruding and poking about vertices and faces. The eyes are basic spheres and the ears are Torus objects with the hidden faces deleted in Editable Poly.

The two halves of the face were welded, leaving a gap for the mouth. I then TurboSmoothed the face.
I did apply a Biped to this bear and get him moving, as can be seen earlier in the blog. However, after feedback, I realised I really needed to start again. Following a tutorial from Rob, I created the new Bear:




This bear was created from a single box mostly through the use of Edit Poly tools (covered in more detail earlier on the blog) on faces and vertices. Below are some detail shots of the face and hands:


The inspiration for my Bear is Bernard:

I then used Symmetry on the model and applied a TurboSmooth. The problems associated with these are covered in an earlier post.
In the final animation, there will be two bear models used: one with the eyes attached to the bear for use with the Biped (body movement) and one with the eyes as separate models so they can be animated along with the face.


The torso was created side-on with the Line tool, and the face was then extruded to create half a torso:

I then applied the Symmetry modifier and TurboSmooth:

As can be seen, this doesn't look great. As for the limbs, the arms and legs are cylinders which have been Extruded and generally poked about then TurboSmoothed:

Notice the pretty bad pinching on the ends of the arms... Next thing to do was create the feet:

These were made by following a class tutorial - it's basically Extruding faces from a box, followed by a TurboSmooth.

The face was a Sphere with a section cut out through the middle. The nose was created by Extruding and poking about vertices and faces. The eyes are basic spheres and the ears are Torus objects with the hidden faces deleted in Editable Poly.

The two halves of the face were welded, leaving a gap for the mouth. I then TurboSmoothed the face.
I did apply a Biped to this bear and get him moving, as can be seen earlier in the blog. However, after feedback, I realised I really needed to start again. Following a tutorial from Rob, I created the new Bear:




This bear was created from a single box mostly through the use of Edit Poly tools (covered in more detail earlier on the blog) on faces and vertices. Below are some detail shots of the face and hands:


The inspiration for my Bear is Bernard:

I then used Symmetry on the model and applied a TurboSmooth. The problems associated with these are covered in an earlier post.
In the final animation, there will be two bear models used: one with the eyes attached to the bear for use with the Biped (body movement) and one with the eyes as separate models so they can be animated along with the face.


























