Experimental process of animation: Dancing(?) Bear
I have now attached the bear to a Biped so he can move his head, arms and legs. The hardest part of this process is moving the bones in line with the mesh and ensuring the Areas of Influence on the Physique envelopes are correct. If the areas are too large, clipping will occur when the character moves and if they are too small, pulling and tearing in the mesh will occur.
Below is a video of Ernie dancing/swimming/demonstrating movement:
Below is a video of Ernie dancing/swimming/demonstrating movement:
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