Experimental process/animation procedure and tools: This is the (new) Bear


After receiving feedback on my previous bear model, I received a tutorial from Rob on modelling an object from a box by manipulating vertices/polygons and using tools such as Extrude, Bevel, Chamfer, Weld and Cut to sculpt one half of the basic shape, which was then Symmetry'd and TurboSmoothed:



As can be seen above, the TurboSmoothed bear is in a pose ready for rigging. I then decided the head was too small and adjusted it:



The next step was to give the bear some ears:



These were created by extruding two polygons on the side of the head and Bevelling the front face inwards. Next, Ernie needs a cute button nose...



This was created by extruding a poly at the front of his nose then Cutting down the middle. I Bevelled one half to create a nostril, the other half would become the skin in the middle when the mesh was mirrored. Acting on feedback, I made the bear's head shape more curved at the back and below is my progress so far:



Bear-like? Hopefully...!

A note about using Symmetry: When using Symmetry, it is important the vertices on the side to be mirrored are in a straight vertical line. Some on my mesh were not, which caused holes in the mesh when mirrored and smoothed. This required the vertices to be moved into line (Make Planar is a useful tool for this). Also, holes in the mesh can occur when manipulating vertices to model complex areas such as the eye sockets. Target Welding was useful for fixing this as it connects two separated vertices.

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