Animation procedure and tools: More Fur!


I have started texturing Ernie by applying a UVW Unwrap modifier. Using Face mode to select the model then Flattening the map in the editor helped create a coherent map. I then manually rotated the sections of the map to create this template at high 4096x4096 resolution to minimise blurring on close-ups:



The map went through 3 stages to create the right look and lining up the eyes and mouth was a challenge:



The fur texture was taken from an internet image, shrunk for the second image and had an Ocean Ripple effect applied for the third and final style. The eyes are not completely even but I think it adds to the bear's look...



With the first style, the fur is too big; it's too "mirrored" in the second one; but brilliantly fuzzy in the third.



As seen above, the early fur textures had problems tiling on the front and back of the bear. The fuzzy texture still suffers from this but it can either be fixed by re-mapping the object or giving the bear clothes of some kind.

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